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Freya Nile
I’m a first-time indie developer pouring my heart and soul into my passion project.

My journey into TTRPGs began in 2006 with 3E. Over the years, I explored many systems, but 5E stood out to me for its refinements to the game I already knew and loved. Yet, as I admired the improvements, certain cracks became impossible to ignore; the barrier to entry felt higher than it should, sessions dragged under the weight of unwieldy rules, and players often lost their sense of immersion.

I started by making small tweaks here and there, but those changes quickly grew into larger overhauls. Before long, I had stripped down every facet of the system to its bare essence and rebuilt it from the ground up, guided by the real world struggles of both players and GMs.

In 2022, that work crystallized into Deoch, and playtesting has been ongoing ever since. As the system grows more refined, I've felt increasingly compelled to share it with the community that has inspired me along the way!




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